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Rockley Bonner
Rockley Bonner
Sr Environment artist/Art Director/ Lighter
New Jersey, United States

Summary

I am a passionate experienced artist living his dream of telling stories through 3D art! I have a broad range of skills from art direction, level design, mentorship, lighting, modeling and texturing from real time games, films and even VR!

I am proud of my work ethic, my focus and my drive to constantly improve and I am proven to be focused and self motivated. I am sure I would be a welcome addition to your team.

Sincerely,

Rockley Bonner

Skills

Art DirectionLook Development3D ModelingDigital SculptingHard Surface ModelingLightingUI DesignGame artShadersPhotogrammetryUnityOptimizationvraySet DressingUnreal engine 4PlayCanvas

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Knald
Knald
Perforce
Perforce
DDO
DDO
NDO
NDO
Frostbite Engine
Frostbite Engine
Redshift
Redshift
RealityScan
RealityScan

Productions

    • Video Game
      TBA
    • Year
      2025
    • Role
      Sr Environment Artist
    • Company
      Digital Nomad Entertainment
    • Video Game
      TBA/Under NDA
    • Year
      2024
    • Role
      Lighting Artist II
    • Company
      Demiurge Studios
    • Video Game
      Paper Planes
    • Year
      2024
    • Role
      Art Director/Sr 3D artist
    • Company
      Lost ferry interactive
    • Video Game
      Thrill Of The Fight 2
    • Year
      2023
    • Role
      Art Director
    • Company
      Sealost Interactive/Meta
    • Commercial / Advertisement
      Intel, Subaru and Samsung, Interactive experiences and commercials
    • Year
      2021
    • Role
      Sr 3D Generalist
    • Company
      Next/Now
    • Video Game
      Ultimate Rivals: The Court
    • Year
      2021
    • Role
      Environment Artist
    • Company
      BitFry Games
    • Video Game
      Madden 2020
    • Year
      2020
    • Role
      Lighter
    • Company
      Electronic Arts
    • TV Production
      The Mandalorian
    • Year
      2019
    • Role
      Virtual Art Department
    • Company
      Lucas Film/Happy Mushroom
    • Movie
      Free Guy
    • Year
      2020
    • Role
      Environment/Engine Artist
    • Company
      Halon
    • Movie
      Midway
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Halon

Experience

  • Sr Environment Artist at Digital nomad entertainmnet
    Los Angeles, US
    November 2023 - Present

    * Level Design, concept, optimization, modeling and texturing from grey boxing to final product.

    * Art Direction, building style guides and delegation of tasks.

  • Lighting Atist II at Demiurge Studios
    Boston MA, United States of America
    October 2022 - Present

  • Art Director at Sealost interactive
    Denver, CO, United States of America
    April 2021 - October 2011

    * Managing contractors

    * R&D graphics with Engineers

    * Light and Build environments

  • Paper Planes at Lost Ferry Interactive
    Mumbai, Maharashtra, India
    February 2022 - October 2022

    * Assisting the art team with optimization, lighting, art production and mentoring Jr Artists.

  • Sr 3D Generalist at NEXT/NOW
    Chicago, United States of America
    January 2021 - April 2021

    *Mentoring JR 3D aritists.

    *Modeling, texturing, VFX and environments with Web GL/Open

    canvas, Unity and Unreal for VR and AR experiential apps.

    *Optimizing textures, draw calls and polygons for multiple game

    engines

  • Remote Environment/Lighting artist at Bit Fry Games
    Portsmouth, New Hamshire, United States of America
    April 2020 - April 2021

    * Building lighting, building materials via shader networks, Rendering UI, Props and environments with Unreal 4.

    *Look development with Lead Concept artist and Art Director

  • Lighting artist at Electronic arts
    February 2020 - April 2020

    *Optimize and build lighting for next gen (gen 5) consoles using cutting edge proprietary software.

  • Environment/Engine Artist at Halon Entertainment
    Santa Monica, United States of America
    January 2019 - April 2019

    *Build/Texture environments and assets within timelines, according to given reference

    *Export assets logically into engine, manage materials and light environments/assets in Unreal Engine 4

    *Adjust/refine according to direction from senior artists, visualization artists, animators and leadership.

  • Virtual art department at Happy Mushroom + Lucas Film
    Los Angeles, United States of America
    June 2018 - January 2019

    * Built assets and set dressed environments for world class Intellectual Properties.

    * Used prototype Unreal 4 engine in concert with Epic games.

    * Processed photogrammetry with ILM and Happy mushroom artists/technicians.

    * Worked cohesively with ILM, Halon, Epic games and Lucas film executing state of the art real time workflow.

  • Engine Artist at Halon Entertainment
    Santa monica, United States of America
    December 2017 - January 2018

    * Textured assets in unreal engine 4 for unannounced Pre-vis project.

  • Tech Control technician at USAF
    Osan AFB , Korea (South)
    May 2016 - May 2017

    * Maintained long haul inter-base communications for the Korean Peninsula.

    * Coordinated installations with local Korean contractors.

  • Cyber Transport at USAF
    Whiteman AFB Missouri, United States of America
    April 2011 - April 2016

    * Maintained electronic and computational integrity of nuclear deterrent support systems with a highly trained team of technicians offering 24/7 support.

    * Coordinated with Military Police, and contractors installing state of the art equipment.