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Freeguy Environment Layout/Previs

*Build/Texture Previs/Layout environments and assets within timelines, according to given reference
*Export assets logically into engine, manage materials and light environments/assets in Unreal Engine 4
*Adjust/refine according to direction from senior artists, visualization artists, animators and leadership.

Modeled, layed out and textured previs assets according to real world blueprints and schematics.

Modeled, layed out and textured previs assets according to real world blueprints and schematics.

Modeled, layed out and textured previs assets according to real world blueprints and schematics.

Modeled, layed out and textured previs assets according to real world blueprints and schematics.

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