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The Mandalorian

Modeled, textured, sculpted, look developed and set dressed environments with a team of artists , using a real time alternate reality pipeline. Will update as episodes come out.

Assisted in modeling, sculpting, texturing of several assets in scene as well as set dressing. Mainly the Arch, roof tops, sculpting damage and texturing various props scattered around the area. I did not do any work on the ships or terrain.

Assisted in modeling, sculpting, texturing of several assets in scene as well as set dressing. Mainly the Arch, roof tops, sculpting damage and texturing various props scattered around the area. I did not do any work on the ships or terrain.

Sculpted, looked dev and textured in Substance painter rock/mud formations in front of Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Sculpted, looked dev and textured in Substance painter rock/mud formations in front of Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Sculpted, looked dev and textured in Substance painter rock/mud formations behind Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Sculpted, looked dev and textured in Substance painter rock/mud formations behind Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Sculpted, looked dev and textured in Substance painter rock/mud formations behind Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Sculpted, looked dev and textured in Substance painter rock/mud formations behind Mando. However, the final texture was adjusted via a master material, I did not build the master material.

Textured assets in scene with substance painter.

Textured assets in scene with substance painter.

Textured windmill asset and processed ugnaught hut photogrammetry.

Textured windmill asset and processed ugnaught hut photogrammetry.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.

Layed out and sculpted damage on walls, Modeled textured multiple junk assets.